HAUT BRION

Web studio · Games & apps for Google Play

We build what people keep on their home screen.

HAUT BRION designs, develops and ships mobile games and Android applications — from the first playable prototype to launch day and every update after.

titles shipped on Google Play
27titles shipped on Google Play
average store rating
4.6average store rating
combined installs
11.8Mcombined installs
crash-free users, last 90 days
99.4%crash-free users, last 90 days

What we do

One team, idea to update.

Designers, engineers and a Play Store specialist working in the same sprint — so nothing gets lost between handovers.

  1. 01

    Mobile games

    Casual, idle, puzzle and action titles built in Unity and native Kotlin — tuned for touch, short sessions and long retention.

    • Game design & economy
    • Art direction
    • Unity / C#
  2. 02

    Android applications

    Utility, lifestyle and business apps written in Kotlin with Jetpack Compose. Fast, offline-friendly and accessible by default.

    • Kotlin & Compose
    • Material You theming
    • Offline sync
  3. 03

    Google Play launch

    Store listings, screenshots, closed testing tracks, policy reviews and staged rollouts handled end to end.

    • ASO & store assets
    • Play Console setup
    • Staged rollouts
  4. 04

    Live ops & growth

    After release we stay: crash monitoring, seasonal events, in-app purchases, ads mediation and monthly updates.

    • Analytics & A/B tests
    • IAP & ads mediation
    • Monthly updates

How we work

A build on your phone every two weeks.

  1. 1

    1–2 weeks

    Discover

    We map your audience, monetisation and scope, then agree on a playable or clickable target.

  2. 2

    2–4 weeks

    Prototype

    A rough build on a real phone. We test the core loop or key flow before investing in polish.

  3. 3

    6–16 weeks

    Produce

    Two-week sprints with a fresh build in your Play Console internal track after every one.

  4. 4

    Ongoing

    Launch & grow

    Store release, staged rollout, then updates, events and optimisation driven by real data.

“They treated our Play Store listing with the same care as the game itself. Day-one retention went from 21% to 38% before we spent a cent on marketing.”
Teodora Vasquez-Lind · Producer, Lanternyard Games

Start a project

Got an idea for Google Play?

Send a short brief. We reply within two working days with questions, a rough timeline and an honest estimate.

Your project brief
Estimated budget

No NDAs needed to start a conversation — we’re happy to sign one before you share details.